Reimagining Navy Training
by Rebecca Hoag, Naval Postgraduate School
December 14, 2021
Before making offensive or defensive
maneuvers, it’s important to run through all the scenarios of what
might happen. But when those moves involve massive aircraft carriers
and multi-thousand-person crews, it can be a cumbersome, unrealistic
task to always rehearse plays and train personnel live.
This
is the domain of the The Modeling, Virtual Environments and
Simulations (MOVES) Institute, an interdisciplinary academic center
at the Naval Postgraduate School (NPS) that works to make it easier
for military groups to wargame and practice maneuvers through
combined simulation strategies and the integration of artificial
intelligence (AI). The institute fosters an open environment for its
faculty to explore topics important to the Navy and DOD at large.
 November 16, 2021 - Naval Postgraduate School
(NPS) students in Research Associate Christian Fitzpatrick’s Simulation Interoperability Practicum view a simulation and guest presentation in one of the MOVES Institute’s laboratories in Watkins Hall. Fitzpatrick’s research exploring the integration of live, virtual and constructive simulations together is one of several MOVES efforts advancing the efficacy of training via simulation in the Navy and DOD. (Image
created by USA Patriotism! from U.S. Navy photo by Javier Chagoya.)
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“The main thing is to allow people to go off and find problems,”
says MOVES Director and NPS Research Associate Professor Dr. Imre
Balogh.
And indeed they do …
Christian
Fitzpatrick, a 2009 NPS graduate, is a faculty research associate in
the NPS Department of Computer Science who has worked with MOVES
since 2018. He was recruited to teach a simulations networking class
based on his experience in the Marine Corps Combat Development
Command and Office of Naval Research (ONR).
His research
combines three types of simulations – live, virtual and
constructive, or LVC – together to reimagine training. To explain it
in video game terms, think of virtual simulations as the character
being controlled by the user and constructive simulations being all
the other things in the video game that move and act on their own
within the video game world, including the bosses. Fitzpatrick and
his team of students are trying to figure out how to integrate live
simulations, like running a drill, within constructive and virtual
simulations.
“Our LVC research goal at MOVES seeks to enable
small units on a live range to be able to act and react in response
to the activities of enemy forces modeled in the constructive
simulation,” Fitzpatrick explains. “In addition, we want to
integrate supporting units through the integration of virtual
simulations. The challenge then for us is passing live operator data
back into the constructive and virtual simulators. That’s our main
research focus.”
The team, made up of Fitzpatrick and his
thesis students, use Android devices to track the locations of live
players in a virtual, constructive event. The Android devices have
software applications that provide geospatial displays that can be
passed amongst different players. So, if they place a virtual
roadblock or other tactical activity somewhere in the training
environment, the players can all get live updates on the location
and status of it to aid in their scenario decision-making. They
might send virtual missiles or a tactical aircraft ahead of their
live trucks to destroy the threats before they get there, for
example.
“The use of these simulations allows you to consider
training with units that you might never have been able to live,”
Fitzpatrick says.
Understanding the ins and outs of LVC is
valuable to his students, many of whom will have to conduct their
own training as officers.
“Our students are leaving here
understanding the whole notion of how LVC works. They get hands-on
experience,” Balogh says.
Furthering the dynamic nature of
simulations is where Fitzpatrick could see his work merging with
colleague Dr. Chris Darken’s work in the future.
“[Darken]
is looking at building entities that can learn over time and be more
dynamic,” says Fitzpatrick. “That’s one of the areas we’re looking
at potentially integrating these agents into our existing combat
simulations so they can be more dynamic and unpredictable.”
Darken, an associate professor in the computer science department at
NPS, has been a part of MOVES for 20 years, almost the life of the
program, and is one of the core researchers looking into what AI and
machine learning (ML) can do for operational planning. Darken is
supporting the Naval Surface Warfare Center (NSWC) in Port Hueneme
to investigate putting AI into operational planning simulations, and
has been developing the foundation for this effort with the help of
several graduate students he has mentored along the way.
Their work, similar to AI programs like Google’s AlphaStar, looks
like little blue dots trying to defend themselves against little red
dots to the uninformed, but are doing so within different terrains
under different objectives. As the simulation runs over the scenario
repeatedly, the computer runs different scenarios, eventually
learning the best way to complete the mission with the least number
of casualties.
There are many different variables that can be
added to this simulation such as how many units each party has, and
what the terrain looks like; whether there’s a city to defend, and
how important defending the city or eliminating adversaries is. The
programmer can choose how much of a reward the program will get for
completing different activities, thereby creating priorities for the
simulation to achieve one task over another. The programmer can also
choose to provide negative awards, or basically punish the program
for doing certain things. All these will help the program learn to
make better decisions as the simulation runs. This approach to ML is
called reinforcement learning.
Darken’s work has varied
implications for the DOD, according to MOVES leaders.
“There’s like two different possibilities in what his work can do.
One implication is, as we do our training, we often want simulated
entities and we want our people to be challenged by those
simulations. Right now, we have to use real people to play the
enemy. If we had AI do some of that, it would make it easier to have
people do their trainings,” Balogh explains. “The other possibility
is that it is conceivable, given the techniques that he’s using,
that people could figure out new tactics that have never been
thought about before.”
The first possibility lends itself
nicely to improving the constructive simulation side of
Fitzpatrick’s work.
Fitzpatrick is also hoping to integrate
secure networks into the simulations so military officials with
higher security clearance could start training on simulations
containing sensitive information.
“A lot of the units we work
with are on secure networks,” he says. “That is where they do most
of their training … So we’re working to potentially find a way to
connect to these secure networks and conduct testing or perform
technology insertions into secure live events hosted by the Navy and
Marine Corps.”
Fulfilling this part of the project would
require additional funding to sustain access to higher clearance
material.
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